アプリ関連ニュース
- 2020年8月31日
- 技術情報
Singleton Design Pattern
Singleton is one of the creational design pattern that allows you to ensure that a class has only one instance, while providing a global access point to this instance.
Make the single instance object class responsible for creation, initialization, access, and execution. Declare the instance as a member of private static data. Provides a public static member function that encapsulates all initialization code and provides access to the instance.
The client calls the access function (using the class name and the scope resolution operator) whenever a reference to the single instance is required.
The singleton should be considered only if the following three criteria are met:
Single instance ownership cannot reasonably be assigned
Lazy initialization is desirable
Global access is not provided otherwise
Lets take a look at code samples
PHP code sample
<?php
/**
* Singleton class
*/
class LogSingleton {
/**
* I kept this attribute and constructor as private so that other sub class can't instantiate
* it can also be protected if you want to allow sub classes to be instantiated
*/
private static $intance = null;
private function __construct() {
}
/**
* I will assign the singleton instance if $instance is null.
* otherwise will return directly.
*/
public static function log() {
if (self::$intance == null) {
self::$intance = new LogSingleton();
}
return self::$intance;
}
//can also declare other public functions below.
public function debugLog()
{
return "debug log";
}
}
//client code
$client = LogSingleton::log(); // this is the singleton instance.
var_dump($client->debugLog());
C# sample code
using System;
namespace HelloWorld
{
class LogSingleton
{
/**
* I kept this attributes as private so that other sub class can't instantiate
* it can also be protected if you want to allow sub classes to be instantiated
*/
private static LogSingleton instance;
/**
* for the first use for this class, s_lock will have a object.
* This will later use along with lock function to protect from multi thread base.
*/
private static readonly object s_lock = new object();
public static LogSingleton log()
{
if (instance == null)
{
/**
* The client who has s_lock will proceed this condition.
*/
lock (s_lock)
{
/**
* I will assign the singleton instance if instance is null.
* otherwise will return directly.
*/
if (instance == null)
{
instance = new LogSingleton();
}
}
}
return instance;
}
//can also declare other public functions below.
public string debugLog()
{
return "debug log";
}
//client code
class Program
{
static void Main(string[] args)
{
var client = LogSingleton.log(); // this is the singleton instance.
Console.WriteLine(client.debugLog());
}
}
}
}
By Yuuma
yuuma at 2020年08月31日 11:00:46
- 2020年8月28日
- 技術情報
[Laravel] sessionの共有について
過去記事「[Laravel] 設定ファイル「.env」の切り替えについて」にて、URLのパス指定により、複数の「.env」設定ファイルの切り替えをおこなう方法を紹介いたしました。
今回は上記過去記事の補足説明となります。
nishida at 2020年08月28日 10:00:24
- 2020年8月26日
- Windows
Windows 95発売から25年が経ちました
tanaka at 2020年08月26日 10:00:20
- 2020年8月24日
- 技術情報
Abstract Factory Design Pattern
Abstract Factory defines an interface to create all the different products, but leaves the actual creation of the product to specific factory classes. Each type of factory corresponds to a certain variety of product.
The client code calls the methods of creating a factory object instead of creating products directly with a call to the constructor (new operator). Since a factory corresponds to a single product variant, all of its products will be compatible.
The client code works with factories and products only through their abstract interfaces. This allows the client code to work with any product variant, created by the factory object.
C# code sample
using System;
namespace HelloWorld
{
/**
* Define the Factory interface first.
*/
abstract class TvSetFactory
{
public abstract Tv createTv();
public abstract CdPlayer createCdPlayer();
}
/**
* Then I will create related factory classes and implements the interface
* Panasonic Factory & SamsaungFactory in this scenario.
*/
class PanasonicFactory : TvSetFactory
{
public override Tv createTv()
{
return new PanasonicTv();
}
public override CdPlayer createCdPlayer()
{
return new PanasonicCdPlayer();
}
}
class SamsaungFactory : TvSetFactory
{
public override Tv createTv()
{
return new SamsaungTv();
}
public override CdPlayer createCdPlayer()
{
return new SamsaungCdPlayer();
}
}
/**
* Now lets build family of object classes.
* Tv & CdPlayer in this scenario.
*/
abstract class Tv
{
public abstract string getTv();
}
/**
* These classes have to be implemented by their relative factory.
*/
class PanasonicTv : Tv
{
public override string getTv()
{
return "PanasonicTv";
}
}
class SamsaungTv : Tv
{
public override string getTv()
{
return "SamsaungTv";
}
}
abstract class CdPlayer
{
public abstract string getCdPlayer();
}
class PanasonicCdPlayer : CdPlayer
{
public override string getCdPlayer()
{
return "PanasonicCdPlayer";
}
}
class SamsaungCdPlayer : CdPlayer
{
public override string getCdPlayer()
{
return "SamsaungCdPlayer";
}
}
// client code
/**
* Now you can call the specific factory to return family of objects without knowing their own detail implementations.
* if you want to get samsaung products, you just need to change the Factory class to samsaung factory.
*/
class Program
{
static void Main(string[] args)
{
var tv = new PanasonicFactory();
Console.WriteLine(tv.createTv().getTv());
var cdPlayer = new PanasonicFactory();
Console.WriteLine(cdPlayer.createCdPlayer().getCdPlayer());
}
}
}
PHP code sample
<?php
/**
* Define the Factory interface first.
*/
abstract class TvSetFactory
{
abstract function createTv();
abstract function createCdPlayer();
}
/**
* Then I will create related factory classes and extends the interface
* Panasonic Factory & SamsaungFactory in this scenario.
*/
class PanasonicFactory extends TvSetFactory
{
public function createTv()
{
return new PanasonicTv;
}
public function createCdPlayer()
{
return new PanasonicCdPlayer();
}
}
class SamsaungFactory extends TvSetFactory
{
public function createTv()
{
return new SamsaungTv;
}
public function createCdPlayer()
{
return new SamsaungCdPlayer();
}
}
/**
* Now lets build family of object classes.
* Tv & CdPlayer in this scenario.
*/
abstract class Tv
{
abstract function getTv();
}
/**
* These classes have to be implemented by their relative factory.
*/
class PanasonicTv extends Tv
{
public function getTv()
{
return "PanasonicTv";
}
}
class SamsaungTv extends Tv
{
public function getTv(): string
{
return "SamsaungTv";
}
}
abstract class CdPlayer
{
abstract function getCdPlayer();
}
class PanasonicCdPlayer extends CdPlayer
{
public function getCdPlayer()
{
return "PanasonicCdPlayer";
}
}
class SamsaungCdPlayer extends CdPlayer
{
public function getCdPlayer()
{
return "SamsaungCdPlayer";
}
}
// client code
function test($tvSetFactory)
{
$tv = $tvSetFactory->createTv();
echo('TV model is'.$tv->getTv());
$cdPlayer = $tvSetFactory->createCdPlayer();
echo('CD Player model is'.$cdPlayer->getCdPlayer());
}
/**
* Now you can call the specific factory to return family of objects without knowing their own detail implementations.
* if you want to get samsaung products, you just need to change the Factory class to samsaung factory.
*/
$tvSetFactory = new PanasonicFactory;
test($tvSetFactory);
By Yuuma
yuuma at 2020年08月24日 11:05:10
AndroidでQRCodeを作成しよう
tanaka at 2020年08月19日 10:00:33